1/23/2024 0 Comments Steam link review![]() If you attempt to replace the kernel with an unsigned binary you will void your warranty and render your Steam Link unbootable. WARNING: Steam Link devices will only boot with a kernel signed by Valve. #0 _printf (format=0xb6f8c764 "Hello world!\n") at printf.c:28 #1 0xb6f8c704 in main (argc=1, argv=0xbed64e64) at example.c:7 Building the kernelįollow these steps in addition to setting up the build environment as described above. Make breakpoint pending on future shared library load ? (y or ) yīreakpoint 1, _printf (format=0xb6f8c764 "Hello world!\n ") at printf.c:28 Type "apropos word " to search for commands related to "word ".Ġxb6f6ba00 in _start () from /valve/marvell/sdk/rootfs/lib/ld-linux-armhf.so.3 Type "show configuration " for configuration details.įor bug reporting instructions, please see:įind the GDB manual and other documentation resources online at: This GDB was configured as "-host=x86_64-pc-linux-gnu -target=armv7a-cros-linux-gnueabi ". ![]() There is NO WARRANTY, to the extent permitted by law. Built on the Source 2 engine, Counter-Strike 2 is modernized with realistic physically-based rendering, state of the art networking, and upgraded Community Workshop tools. This is free software: you are free to change and redistribute it. A free upgrade to CS:GO, Counter-Strike 2 marks the largest technical leap in Counter-Strike’s history. License GPLv3+: GNU GPL version 3 or later ![]() Ubuntu:/valve/marvell/sdk/examples/linux $ armv7a-cros-linux-gnueabi-gdb To set up the build environment, source the top level setenv.sh. Steam Link applications are built using this SDK on Linux. Script to configure build environment Building Steam Link linux kernel source code rootfsĭebug symbols for binaries in the latest build are available from: Source code to 3rd party components of the Steam Link, each directory has a build_steamlink.sh script to rebuild the component. Native app icons should be 116x116, and will be scaled to that size if needed. Each application directory has a build_steamlink.sh script to build and package the example. Repository Contents examplesĮxamples to demonstrate how to build applications using the SDK. The SDL game controller API is recommended for Steam Controller support on the Steam Link. The Steam Link SDK has support for the following major APIs: The Steam Link software is custom Linux firmware based on kernel 3.8 and glibc 2.19. Running at 1 GHz, with neon instruction support. The Steam Link hardware is a single core ARMv7 processor using the hard-float ABI, Home network connectivity to both Steam Link and host computer.This is the SDK for the Valve Steam Link Hardware.A TV or display capable of running at 720p or 1080p resolution.A host computer running SteamOS, or Steam Big Picture Mode on Windows Vista or newer, Mac OS X 10.10 (Yosemite) or newer, Linux Ubuntu 12.04 or newer.Virtually every game that your computer runs can be played on your TV using Steam Link. Video and audio data is sent from your computer to the Steam Link, while your controller input is sent back in real time. Steam Link is designed to take advantage of the horsepower you already have in your home, streaming from your current gaming computer by mirroring its experience to your TV. All that’s left to do is grab your favorite controller, kick back, and enjoy your collection of games from the comfort of your couch. Just connect your Steam Link to your TV and home network, where it will automatically discover any computer running Steam. Then grab a controller and play your collection of games from the comfort of your couch. Play your Steam games on any TV in the house with Steam Link.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |